Genre Module Library - World
Floodpunk
[GENRE: Floodpunk Survival]
Themes: Climate collapse, isolation, adaptation, water-bound class struggle
Atmosphere: Rusted hulls, floating cities, endless ocean, storm-drenched skies
Character Arcs: Seafaring scavengers, waterborne nomads, sunken pasts resurfacing
Framing: Flooded ruins, barter economies, tension between floating enclaves
Pacing: Gently drifting scenes punctuated by storms, ambushes, or resource crises
Corporation controlling Apocalypse
[GENRE: Corporate-Controlled Apocalypse]
Themes: Dystopian capitalism, survival under surveillance, identity suppression
Atmosphere: Neon wastelands, propaganda drones, sterile bunkers, glitching tech
Character Arcs: Former workers turned rebels, ghost-coded identities, loyalty tested
Framing: Checkpoint dialogue, VOID-like networks, moments of silent rebellion
Pacing: Tense, surveillance-driven — builds around restricted agency and breach points
Steampunk Urban Distopia
[GENRE: Steampunk Urban Dystopia]
Themes: Mechanized elitism, invention vs humanity, fog-veiled corruption
Atmosphere: Soot skies, cog-laden streets, lavish airships, flickering gaslight
Character Arcs: Idealist inventors, sky-pirates, exiled nobility, mechanical outcasts
Framing: Clockwork precision interrupted by explosions of passion or sabotage
Pacing: Deliberate, intricate — but driven by volatile tensions and invention
Desertpunk
[GENRE: Desertpunk Survival]
Themes: Scarcity, heat-forged loyalty, shifting power in desolate lands
Atmosphere: Blinding dunes, skeletal cities, sand-choked tech relics
Character Arcs: Nomads, ruthless traders, oasis guardians, storm chasers
Framing: Environmental tension; every step may burn or bless
Pacing: Harsh and uneven — lulls of silence cut by brutal necessity
Cosmic Horror
[GENRE: Cosmic Horror]
Themes: Insignificance, unknowable truth, eroded sanity
Atmosphere: Black stars, unfathomable ocean depths, unnatural geometry
Character Arcs: Researchers losing grip, devotees, corrupted explorers
Framing: Unseen creatures, prophetic fever dreams, sanity-fracturing relics
Pacing: Slow descent — mounting dread built on subtle perception decay
Retro futuristic Sci Fi
[GENRE: Retro-Futurist Sci-Fi]
Themes: Optimism betrayed, analog futures, corporate utopias gone wrong
Atmosphere: Neon-lit domes, chrome corridors, digital ghosts in punch cards
Character Arcs: Idealists vs pragmatists, AIs with emotions, retro rebels
Framing: Cassette-tech glitches, broadcast propaganda, golden-age echoes
Pacing: Bright in tone but undercut by creeping dissonance
Gothic Industrialism
[GENRE: Gothic Industrialism]
Themes: Spiritual decay, mechanical oppression, ancestral guilt
Atmosphere: Iron cathedrals, smogged alleys, rusting angels, echoing gears
Character Arcs: Haunted barons, fevered engineers, cursed bloodlines
Framing: Candlelit ruins, ticking dread, rain dripping through broken glass
Pacing: Slow and elegiac, building through symbolism and brooding tone
Biopunk
[GENRE: Biopunk Mutation Zone]
Themes: Flesh-technology fusion, body autonomy, contamination
Atmosphere: Organic machinery, overgrown labs, biotech slums
Character Arcs: Modified outcasts, rogue scientists, evolving identities
Framing: Surgeons as gods, mutation as metaphor, whispering tumors
Pacing: Slippery and visceral, with escalating grotesque intensity
VR collapse
[GENRE: Virtual Reality Collapse]
Themes: Escapism, digital death, illusion-as-reality
Atmosphere: Shifting UIs, flickering avatars, soft voids, memory errors
Character Arcs: Players-turned-prisoners, forgotten selves, AI rebellion
Framing: Glitch events, morality bypass codes, identity desync
Pacing: Fragmented — surreal pacing based on user illusion and collapse
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