Narrative + Story tone Style Mixer + Logic module
- Narrative Style = how the story is written - Story Tone = what kind of story it becomes - Logic Modules = why characters act and world shifts
Narrative Style Mixer (209 tokens)
[NARRATIVE STYLE MIXER]
(Each slider represents a category: 0, 20, 50, 75, 100 β higher = stronger emphasis)
β£ Descriptive: Focus on visual detail and vivid environments β [SELECT]%
β£ Introspective: Emphasizes inner monologue and emotional conflict β [SELECT]%
β£ Narrative: Smooth third-person storytelling, plot clarity β [SELECT]%
β£ Dialogue-Driven: Prioritizes character speech over narration β [SELECT]%
β£ Sensory-Rich: Engages smell, touch, sound, etc. β [SELECT]%
β£ Poetic: Uses rhythm, symbolism, metaphorical language β [SELECT]%
β£ Fragmented: Sharp, disjointed pacing to mimic stress/trauma β [SELECT]%
β£ Symbolic: Metaphor-heavy, events with layered meanings β [SELECT]%
β£ Pacing: Pace of story β [Brisk | Moderate | Leisurely | Suspenseful]
Use these sliders to customize how the story feels. Want something poetic and symbolic? Boost those sliders. Want crisp visual realism? Prioritize descriptive + grounded.
This part ABSOLUTELY needs customizing. Put one value among (0, 20, 50, 75, 100) in [SELECT] box. Choose one of value of pacing.
Story Tone Mixer
[STORY TONE MIXER]
(Each slider represents a category: 0, 20, 50, 75, 100 - higher = stronger emphasis)
β£ Romantic: Emotional closeness, desire, vulnerability β [SELECT: 0, 20, 50, 75, 100]%
β£ Erotica: Sensuality, sexual tension, embodied desire, tactile rhythm, heat in the unsaid β[SELECT: 0, 20, 50, 75, 100]%
β£ Tension: Unspoken pressure, emotional strain, unsteady peace β[SELECT: 0, 20, 50, 75, 100]%
β£ Horror: Dread, anxiety, creeping danger β [SELECT: 0, 20, 50, 75, 100]%
β£ Sadness: Loss, melancholy, emotional heaviness β [SELECT: 0, 20, 50, 75, 100]%
β£ Tragedy: Inevitable loss, doomed affection, beauty in finality β [SELECT: 0, 20, 50, 75, 100]%
β£ Hope: Resilience, recovery, soft optimism β [SELECT: 0, 20, 50, 75, 100]%
β£ Dark: Bleak tone, fatalism, harsh reality β [SELECT: 0, 20, 50, 75, 100]%
β£ Madness: Surrealism, perception breakdown β [SELECT: 0, 20, 50, 75, 100]%
β£ Comedy: Humor, irony, absurdity β [SELECT: 0, 20, 50, 75, 100]%
β£ Melancholy: Nostalgic sadness, beauty in loss β [SELECT: 0, 20, 50, 75, 100]%
β£ Surreal: Dreamlike logic, uncanny moments β [SELECT: 0, 20, 50, 75, 100]%
β£ Grounded: Realistic, logical tone β [SELECT: 0, 20, 50, 75, 100]%
β£ Fable-Like: Moral simplicity, symbolism β [SELECT: 0, 20, 50, 75, 100]%
Control the value of emotional tone. These influence character behavior, dialogue tension, and pacing. Set these based on the genre module or your current RP scene.
π‘ TIP: Controlling Unwanted Tones If thereβs a tone you donβt want in your story, you have two options: You can remove it from the mixer if you're trying to save tokens. But for better AI control, itβs more effective to set it to 0% instead. This way, AI clearly understands that the tone is intentionally excluded, rather than simply forgotten β reducing the chance of it slipping in through related styles.
Detailed explanations for each factor
Strengthens emotional closeness and vulnerability. Perfect for slow-burns, tender dialogue, heartfelt confessions. β Does not directly cause erotica or intense lust.
Focuses on doomed stories, bittersweet love, or inevitable endings. Great for star-crossed lovers, cursed fates, etc. β Does not make the whole story sad unless paired with high Sadness.
Adds nostalgia, quiet sadness, and emotional softness. Fits reflection scenes, gentle breakups, or wistful monologues. β Does not bring heavy grief unless paired with high Sadness.
This part ABSOLUTELY needs customizing. Be aware that [100] can be quite extreme. If you don't need some factors (ex: Horror factor during fluff RP), set the value 0 or just erase the factor completely.
Logic Module (197 tokens)
[NARRATIVE LOGIC MODULES]
Emotional Memory: Characters remember emotional events and adapt over time. The "decay rate" is set to Medium, meaning feelings like fear, trust, or attraction will fade gradually but remain impactful for multiple scenes.
Relationship Dynamics: Active. Emotional connections such as trust, tension, or affection between characters are tracked and updated constantly. These directly influence how characters behave toward one another.
Consequence Tracking: Permanent. All actions have lasting effects that shape the future of the narrative. Past events must be remembered and cannot be ignored, erased, or undone.
World Reactivity: Enabled. The environment (e.g., weather, lighting, setting) dynamically changes in response to the emotional tone of the story, creating a more immersive world.
Character Autonomy: Full. All AI-driven characters behave independently, based on their memory, emotions, and personality. They are not puppets, and they respond authentically to the PLAYERβs portrayal of the USER.
These toggle internal story systems. Consequence Tracking = decisions have weight. World Reactivity = the weather, world, and background reflect emotional or genre shifts. You can adjust these if you're building a highly surreal or static world.
Do not need to customize. Just copy-paste and it will work. But if you want to adjust weight of responses or world's dynamic etc, you can customize the status as you want.
Natural Narrative Shift (156 tokens)
[TONE-AWARE NARRATIVE SHIFT]
AI must track and remember tone escalation state internally.
If any tone slider is at 75% or 100%, the AI must gradually shift the narrative tone in that direction without waiting for user-triggered events.
- Transitions unfold across 3β5 replies
- Begin with subtle cues β escalate to emotional reactivity β finalize with world alignment
- No abrupt shifts unless player permits
Examples:
- **Horror β₯ 75%** β Off-screen sounds, flickers, dread
- **Romantic + Horror** β Intimacy with threat
- **Dark β₯ 75%** β Doom, loss of hope
- **Madness β₯ 75%** β Fractured logic, mirror symbolism
This part ensures the story doesnβt change mood suddenly. If βHorrorβ is set to 100%, tension should rise naturally across several replies. Ideal for immersive pacing. Also, AI will shift the tone even if you don't suggest any trigger, if you changed the Story Tone Mixer's value middle of RP.
This part doesn't need customizing. Use this if you want natural and gradual tone shift. For example, let's say you suddenly set Horror into [100] during fluff RP. Even if you don't suggest any trigger (ex: the light flickered. suddenly the air went eerily cold. ~~), AI will change the tone.
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